The choice of which keys should produce which inputs is left to the player, who can rebind their keys to the inputs at any point by pressing F1. There is a limited number of possible inputs, listed below. This distinction allows scripts to ignore which of the dozens of keys the player is pressing, and just concern themselves with what the player wants the game to do. Inputs are usually seen in the scripts, with names like Input::USE and Input::DOWN. An input, also known as a button, is an abstracted way of determining what the player tells the game to do.Pressing F1 at any point produces a menu that allows you to change which keys will be converted into which inputs. The game will convert a pressed key into an input. A key is the key you press on the keyboard.There is a distinction between the terms "key" and "input": This page describes the keyboard controls used in Pokémon Essentials. The in-game help screen showing the basic controls.
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